Jin's Spring Cleaning
You've been hired to clean up a town! But your methods are tad... unconventional.
A project experimenting with basic physics and how players can interact with the game's environment in a fun, simple way!
This was the first 3D game I created as part of a 2 week internal game jam. The key things that I learned were: understanding basic physics in order to pick up objects in the world space, focusing on one mechanic to polish for effective gameplay; and basic 3D in Maya.
I had the opportunity to present this project at Norwich Science Festival and the majority of feedback received was about the clarity of the HUD - players couldn't see it clearly enough to pay attention to it - and the length of the tutorial page. I very quickly realised that players don't like to read and would prefer either figuring it out for themselves or being taught within gameplay.



BECCA STEVENS
Developing skills in narrative design with experience in game production and development, and a strong interest in detailed and meaningful experiences.